Welcome to Revolution Fleet! We are a Star Trek Roleplay group, also known as a simming group. We were founded on the core value of providing a safe, accessible and enjoyable roleplaying experience within the Star Trek universe.
This page serves as a quick crash course into getting started with our fleet and how the site runs.
What's a Sim?
Simming is a style of roleplay, it's short for 'simulation'. Our roleplay takes place on individual settings where you play through open ended stories and campaigns written by our GM's and other players. Rev. Fleet is a 'play-by-post' sim, that means you play through posting on the forums.
What's the setting?
Revolution Fleet sims are set in the year 2380, one year after the events of Star Trek: Nemesis and two years after the return of the USS Voyager, five years post-Dominion War. We recommend you to familiarize yourself with at least Star Trek: The Next Generation and/or Star Trek: Deep Space Nine if you are not already acquainted with this era of the series.
Where do I start?
Step 1: Please read the entirety of this page and our Code of Conduct to check that what we propose is the kind of experience you're looking for.
Step 2: You will need to register an Out-Of-Character player account on the forum. You do not need to make your username the same as the character you wish to play. Instead, characters are identified by signing off posts and using signatures to link to character info.
Now you have a character, it’s time to apply for a setting! The application process is handled in the New Player Applications forum, where we will help you find a place in the fleet best suited for you and your character. The application process involves submitting your character bio as well as a roleplay sample. It's then up to the Captain of your preferred ship to approve your application.
What’s the meaning of the Tier label on my profile?
New players are assigned either Tier 1 or 2, depending on their roleplaying experience. Players who have shown themselves capable may be allowed to get assigned to a higher Tier and play character of higher rank/importance, or to launch campaigns. See below for more information on our ranking system.
Each ship is operated by a Captain while a Game Master (GM) runs a story for each ship known as a campaign.
Revolution Fleet has four tiers. All new members start in the first or second Tier, but can reach higher tiers over time. Tiers are earned through roleplay and being a member of the community with good standing and good activity and communication.
It is a way of measuring your experience and contribution to the group for gameplay purposes: the different tiers offer different opportunities and responsibilities.
Tier 1 For beginners who might not have a lot of experience in roleplaying or this type of writing, or might be newer to Star Trek lore. Beginners may require some help and advice from others in their posts.
Tier 2 For players who have a good level of experience in this style of roleplaying. At Tier 2, we trust you to be a member who reads the other players’ posts, provides engaging replies, and doesn’t break rules of roleplay etiquette.
Tier 3 For players who have established themselves as skilled, proactive players and can lead plots together with other players, acting as Game Masters on a smaller scale. Tier 3+ can also generate Random Events* in marked threads.
Tier 4 For players who are at ease with roleplaying and would like to take on a larger role in the site, such as having Commanding Officer characters – this requires high activity and a good capacity to communicate OOC with other players. Tier 4 players are allowed to act as Game Master (GM) and weave plots that have a broader impact on a setting, together with other players.
Progressing from your starter tier is a matter of activity level, contribution and community involvement. There are several ways to rank up, each person's contribution to the site and it's stories are looked at individually. This can also include informal nominations from other players and showing progress in the quality of your roleplay. The purpose of the ranking system is to reward players for their time as well as help eachother progress in writing.
While all players can play Ensign-ranked Starfleet officers of any department, the higher-ranking positions are limited to players who can show that:
They have the understanding to play this character.
They are committed and active enough to be accessible for other players to engage with.
Clearance Gamma (Command)
Clearance Sigma Gold (Security)
Clearance Epsilon (Engineering)
Clearance Mu (Medical)
Clearance Sigma Blue (Science)
NB: Due to the nature of the RP and campaigns we offer, Tactical officers aren’t likely to have much anything to do. As such, we merge Tactical into Security, for gameplay purposes. If you absolutely want to play a Tactical officer, you can; just be aware that there probably won’t be a lot of chances for intelligence gathering nor battle situations.
Be a part of the Community: Do at least rp a little bit before you start writing lore. This lore is part of our world- by our members for our members.
Respect: Others might have different opinions and headcanons. That's okay. In most cases, this different opinions can co-exist peacefully (this is Star Trek, there's always different universes out there). If things get heated walk away.
2.1. Compromise: If your personal fanon is conflicting with the site fanon, it can be discussed, but the rules are basically the following:
a. First come first serve: if other people have started to use the fanon, then they get to keep on using that fanon
b. Who has the most credible/interesting stuff: if people haven't started to use the fanon and prefer the new one, then they get to choose whichever they want
c. Alternative timeline: if people using different fanons want to alter the fanon they're using or play with a different fanon, they can always pretend it's happening in an alternate timeline (hey this is Star Trek...)
Not Everyone has seen Everything: Everyone comes from different levels of Trek knowledge. While we strive to be mostly canonical and build from there, sometimes people forget things or they just haven't seen that particular episode yet. Do not ridicule them for this, merely point it out.
Don't Steal: If it's not your fanon, don't take it and say it's yours. There's plenty of other neat things to expand upon.
Rating: The simm's rating is 212, keep that in mind when writing your lore (No Andorian Karma Sutra.)