Sims, or simulations, are documented to have begun online in the 1990s. They included IRC groups, forums and email chains. They are organised roleplaying groups that usually center around a ship or starbase (particularly in the Star Trek universe) with a game master or storyteller that writes and designs a story for the characters to play through.
Hierarchy and structure
The founders of Rev. Fleet met through Star Trek simming and wanted to bring something new to the genre. Unlike other simming groups, we do not have a government or chain of command. Instead of ranks, we have "Tiers" of players (from 1 to 4), and site moderation is managed separately to roleplay, with an Admin and Moderators. We are community oriented and the aforementioned Tiers are a measure of writing experience and community involvement, rather than a position of power within the group.
We want to bring simming to the next generation of Star Trek fans. Many sims began over 10 years ago and have not changed much over the years. They can also be difficult to access and often have outdated features. At Rev. Fleet, we aim to provide an inclusive and accessible roleplaying experience for all, free from discrimination.